

It skates by quickly and, what with the game’s retro art style, the text can be tricky to read.

As you fight, the battle is narrated by scrolling text along the bottom of the screen. I did find the battling overwhelming, and that’s not helped by how much information there is on screen, most of which isn’t understandable straightaway, and is hard to differentiate between. While the story did feel a little directionless at first, and it isn’t always clear what you need to do to progress, that darker tone helps to keep the game intriguing. The first town you come to, too, has its own darker undercurrents - I don’t want to spoil anything, so suffice it to say that this world is not a safe place for anyone. The villain in this game doesn’t want to just steal something and let you on your way you will be in very real danger if you get between her and her goal. Thugs at first seem harmless, with the same bizarre logic as in Pokemon (sorry, one more) where they’re content to decide things by battling creatures, but once you progress a little further into the story, you see that the stakes are much higher. Your character is still a kid, with all the excitement of going on a first real adventure, but you soon notice that the world is a much less forgiving place. One of Monster Crown’s greatest strengths is that darker tone.

There’s none of that cheeriness about it monsters are something to be feared. You still have to battle them first - they won’t respect you and accept the pact unless you prove yourself - but the pacts system is a good example of how Monster Crown changes up the usual formula. The monsters get to face new challenges and grow stronger by coming with you, while you gain their power and protection. In Monster Crown, this is achieved by making mutually-helpful pacts. While Pokemon, for instance (I’m sorry, I just need one more comparison), will have you battling creatures to add them to your party - cheerfully skating over the part where you have to actually beat them into submission - the bonds between monster and human in Monster Crown are based on the logic of the game’s world: the monsters have to actually gain something by joining you.
